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Pinta Studios’ Debuts VR Animation Film “The Dream Collector”

  • By levi brocklehurst
  • 25 Sep, 2017

‘The Dream Collector’ has been officially selected to compete in the Venice Film Festival’s VR section

The Dream Collector - Pinta Studios
The Dream Collector - Pinta Studios

The 74th Venice International Film Festival, held from August 30th to September 9th, 2017, is a milestone for virtual reality filmmakers and is the festival’s first-ever competition for films made in VR.

For this year’s competition, Venice Film Festival established the “Virtual Reality” category, which means that all “Big Three” film festivals are accepting VR entries. 4 out of the 22 finalists worldwide were from China. Among them, Pinta Studios debut film “The Dream Collector”

The Dream Collector
The Dream Collector

The Dream Collector by Pinta Studios is a delightful 12-minute animation of an old man and his playful dog who live together in a garbage dump, where they spend their days sorting through the trash left behind by others. The objects, a broken guitar, a torn baseball glove, a deflated soccer ball, are the remnants of people's abandoned dreams. Determined to bring these dreams back to life, the man tinkers away, carefully mending each piece of "garbage" until he can re-gift it to someone who will cherish it. 

Pinta Studios - The Dream Collector

This is a typical three-act structured film, which divides a fictional narrative into three parts, the setup, the confrontation, and the resolution. This is a storytelling style that can form a more complete and engaging watching experience, which is widely used in Hollywood movies.

United behind “The Dream Collector” is a young team of dreamers, artists, engineers, and marketers. Though short in the tooth, they are veterans in the animation industry. The film’s director, Mi Li, was on the production team for some of the most critically acclaimed animation films in China, such as “Monkey King: Hero Is Back” and “Rock Dog”.

The Dream Collector by Pinta Studios
The Dream Collector by Pinta Studios
The story was inspired by Mi’s repeated sighting of an old man as he passed a junkyard around three or four years ago. The mental image was consigned to memory and gave us our central character for the film. The emotional overtone is well balanced between the melancholic old man at people discarding their dreams and Roca, his cheerful pup.

Chinese VR Animation ‘The Dream Collector’ is set to be released  on various online VR Platforms worldwide on September 13. 

Pinta Studios

The Dream Collector  is Pinta's first film, and it took them about six months to finish. While VR production engines are mostly designed for creating games, the Pinta team spent much time on optimizing for film-making. “The screen quality for films are much more demanding and delicate than games,” said Lei, adding that the workflow for VR CG animation is very different from making traditional CG animation.

Pinta Studios was founded in June 2016. Convergence of the country's top stories dreamers, artists, engineers and marketing elite. Virtual reality again from the fusion of art and technology will sense depth. 
Pinta Studios whose name comes from the Columbian fleet of ocean-going sailing -La Pinta. According to historical records, it is a sailor aboard Pinta first discovered the New World.

VR and Animation Studio Blog

By levi brocklehurst 25 Sep, 2017

The 74th Venice International Film Festival, held from August 30th to September 9th, 2017, is a milestone for virtual reality filmmakers and is the festival’s first-ever competition for films made in VR.

For this year’s competition, Venice Film Festival established the “Virtual Reality” category, which means that all “Big Three” film festivals are accepting VR entries. 4 out of the 22 finalists worldwide were from China. Among them, Pinta Studios debut film “The Dream Collector”

By levi brocklehurst 02 Aug, 2017

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The Mexico City-based animation company Anima Studios (Ánima Estudios) is Latin America’s foremost animation house who developed and supervised the production of the VR ride in collaboration with amusement park giant Ventura Entertainment. German VR ride companies Ambient Entertainment and VR Coaster were also partners on the project.

By levi brocklehurst 28 Jul, 2017

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By levi brocklehurst 28 Jul, 2017

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The 90-second short is a brief snapshot in the life of a girl and her pet dragon – it uses Sketchfab’s new audio features both for the soundtrack and positional sounds, with the latter helping the viewer know where to look. 

It was created over a period of eight weeks in partnership with new collaboration platform Artella, and produced by Artella founder and former Disney and Pixar animator Bobby Beck. 

Watch 'Lily and Snout' VR here!

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The short movie is a touching adaptation of "The Little Prince" from Penrose Studios which allows users to observe the bond between a rose and its caretaker on a asteroid floating through space. When watching “The Rose and I” with a VR headset and positional tracking, viewers can walk around the asteroid and explore it from all angles.

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“Pearl” tells the story of a single father raising his young daughter. Her name is Sara. Pearl is the name of the car and their home, a beloved hatchback, Pearl follows a Sara and her dad as they crisscross the country chasing their dreams. It’s a story about the gifts we hand down and their power to carry love. And finding grace in the unlikeliest of places.

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You explore the nooks and crannies of their spaceship and delve into the nature of friendship as the two pals squabble before ultimately demonstrating their mutual affection. These two are Laurel and Hardy-like bumblers. Mac is the OCD one, always working to make sure everything on board is spotless. When we meet him, he’s cleaning a window, obsessively wiping the same spot again and again. Cheez, who is voiced by the actress Elizabeth Banks, is more of a slob. That conflict tends to result in Mac getting upset about the untidy state of the ship.

By levi brocklehurst 16 Jul, 2017
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The episode is described as the prologue for a tale that will continue to grow in instalments and is the first piece set in a world that envelops viewers in a massive future ocean and introduces the viewer to their charming lighthouse-home, and the depths beneath them.

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